1-day UX Essentials
This one day Usability Research Lab @Texas Tech University, TX, US Training cum Certification course depicts overview of key UX principles, methods, techniques, and processes.
A Certification Program
- Training Type: Class Room Training
- Duration: 480 Minutes or 8 Hours
- Location: Bangalore, Chennai, Hyderabad, Mumbai / Pune
- Course Fees with Texas Tech University Course Material and Certification: US $ 115 per person.
- Fees includes: Hard copy / soft copy of the course material, Training Presentation slides, note pad, pen, pencil etc.,
You may write to firstname.lastname@example.org for any information if required.
Agenda – Covered UX Topics
The following UX subject areas (broken down as modules) be addressed:
- Design Thinking and Design Processes
- Understanding the User Experience
- Delivering UX – User Requirements
- Delivering UX – Design, Prototyping and Testing
- Delivering UX – Testing Design
- Important Principles and Best Practices in Day-to-day UX Design
- UX Design and Cross-Cultural Adoption Issues
- Lean UX Versus Traditional UX Methods
To accomplish this in a one day course, most of the training provided will be in lecture form, supplemented by PowerPoint slides (hard and digital copies will be provided to all participants). In addition, a whiteboard, or USB camera meant to function like a whiteboard, will be used for drawing out key concepts and methods since visuals often aid in learning comprehension.
However, at the philosophical core of all the URL’s provided UX training is the idea that the most effective learning is experiential in nature. Users learn best, even in a lecture setting, if they are engaged frequently with activities that require them to put their hands on the materials in question. Should this not be possible, it is still useful to put users in situations where they must use the information they are being provided, such as answering questions or walking through scenarios. Accordingly, lecture during the TCS UX Training Course will be supplemented with..
- Audience Q&A at the end of each session as well as the end of the lecture
- Case studies and project stories, all taken from real experience, during which users will be asked to offer answers, their opinions, to questions from the trainer as the studies and stories are played out
- During the day break out sessions will occur at key teaching moments where hands-on work will aid greatly in users grasping key concepts or methods. Specifically, this would be valuable during the Understanding the User Experience module, as well as the Prototyping and Testing and Lean UX modules.
- Small groups are best for this (>5). Each group will develop a response to the scenario provided to them and then we will discuss as a larger course group the findings of each group
Course Tentative Agenda
What follows is a summary, more or less in order (with the potential for change based on requirements, etc.), of the UX topics to be covered during the one day course, all of which contribute to meeting perfect UX training requirements. This is a high level summary, and depending on audience Q&A, for example, other methods, concepts, etc. others than those listed below may be provided to meet the requirements. The fact is that there are literally hundreds of methods and techniques that are available for implementation in UX, and a one day course can only touch on a few of them. This course will highlight those that the URL regards as most useful in understanding UX and of beginning the process of implementing successful UX design and evaluation projects. Note that the total time for all combined sessions is 480 minutes or 8 hours.
Systems, Technologies Required for Course
To facilitate instruction, it would be useful to have the following resources at our disposal:
- Attendees should bring their Laptops to the training room
- Windows or Mac computer connected to overhead projector or LCD television to present slide content to students
- Wireless, wearable microphone for voice projection
- Paper, markers, tape, scissors, and other supplies available to students for completing team projects, such as storyboards or paper prototypes, during break-out sessions
- Internet access for playing/showing example visuals, videos, etc. will be provided if training happening at our centers. If happening @the companies, they have to provide the internet facility